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Solarpunk Best Base Location: 7 Top Picks

Where you build your main base decides how fast you reach end-game. We tested every named island in the 1.0.4 patch. Here are the 7 best base locations, with the trade-offs spelled out so you can pick the one that fits your playstyle.

Solarpunk island view
The Verdant Spire — our #1 pick for a mid-game base.

The 7 Top Picks

RankIslandBest ForSizeWhy
1Verdant SpireMid-gameMedium3 ore veins, central to 4 other islands, gentle slopes
2Sunrise AtollStarterSmallCalm weather, easy to defend, perfect for first 10 hours
3Old Forge IsleEnd-gameLargePre-built forge foundation, 5 ore types, late-game resources
4Mistfall CraterMid-gameMediumRich clay & copper, low rain, good for power-heavy bases
5Sky CitadelEnd-gameLargePhoenix spawns, rare ore veins, 2 traders in range
6Driftwood CoveStarterSmallQuiet, easy to explore, perfect for solo first play-through
7Tidebreak BayMid-gameMedium4 river sources for irrigation, 2 named islands in flight range

How to Choose (3 Questions)

  1. Solo or co-op? Co-op bases need more space. Skip Small islands; aim for Medium or Large.
  2. Starter or end-game? You will move once around hour 10-15. Pick a Small island now, plan a Medium for later.
  3. Power-heavy or farm-heavy? Power bases want a hilltop (wind turbine). Farm bases want a river (gravity-fed irrigation).

The 4 Mistakes When Choosing a Base

Solarpunk mid-game base
A mid-game base on the Verdant Spire — note the central workshop.

When to Move Your Base

Move at hour 10-15, when:

Next Steps

Picked your island? Read the Base Building guide for the 3 ready-to-build layouts.